That could be built into the logic of the dialog box and code processing the request. You can't stack multiple attack items or choices in the tavern, for either offense or defense. Same rules can of course apply as they would in the current tavern: Each combination generates a cost, and the user can then choose to activate or go back to lower or raise EITHER determinant, which will raise or lower the cost - until they like it and/or can afford it - before finally accepting it via the "ACTIVATE" button.
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